Now you might ask ”Vart, you Olympian specimen, why two mods on the same subject?”.īecause Frenchpoint only has infantry stuff in it at the moment and while ArmaModFrance also has ground and air vehicles, it’s infantry small arms and uniforms are in the arsenal only and not available in the editor as ready made units. Modern French military, no older CW-era gear, at least not yet.
Using this F/A-18 mod with the FDF-pack adds the Hornet in Finnish markingsĪnd speaking of the Greeks here is mod for modern Greek military.Īlso has a navy pack which features ships and subs from several different navies. Swedish stuff is pretty extensive and range from late Cold War to modern day, while the Finnish pack is more bare bones at the moment.įDF pack requires both the Swedish-pack and Hellenic Armed Forces Mod - Helicopters to run. Just check the list in the Steam workshop description, there’s 32. This one uses the gear and vehicles from RHS mods to build upon and adds a large number of factions. Like the RHS packs other mods often use CUP as their base. Everything is conveniently separated in their own mod packs. Also adds equipment and vehicles/planes that don’t fit into the US/Russia TOE like for example SA-58 family of rifles, western battle rifles and even some WW2 era small arms.ĬUP’s goal is to bring all the content (factions, units, weapons, gear, vehicles, maps) from previous Arma games into Arma 3. Green forces adds the factions from Arma 2 (they use older Soviet/Russian equipment), a military for the Tanoa island called the Horizon Islands Defence Force(using older western gear) and some generic rebel group. Now while the others are self-explanatory this one might need a bit explaining. Mostly re-skins stuff from the US/Russia packs, though there is some stuff unique to this pack. Many other mods that add factions also use these packs to equip those factions.Ī ton of uniforms, vests, small arms, attatchments to those small arms, vehicles and aircraft.ĪFRF – Armed Forces of Russian Federation There’s four packs that add equipment that range from the late cold war to modern day, though heavily leaning on the modern side of things. These mods are the benchmark that other mods should aspire to. I'll be splitting the list into Modern (everything after WW2), WW2 and Misc. Rule #4: You don't talk about the fight club. These are the lowest form of Arma mods and should be despised and shunned. For example the are a ton of mods claiming to be mod packs for Australian forces but all of them are just shitty re-skins of vanilla gear. These mods are just vanilla Arma 3 gear and vehicles that have some camo lazily slapped onto them and then falsely called X-nation pack, with the camo applied dictating what nation the "mod pack" masquerades as. Rule #3: No re-skins of vanilla Arma 3 stuff. All that fancy gear and uniforms don't mean much if all of it has to be assigned to troops manually one piece and one soldier at a time. This is for the convenience of whoever is the GM. Rule #2: The mod should add units that are on the editor/Zeus entity list thingy. I'm not gonna bother with mods that add one rifle and an uniform and calls it a day. Rule #1: There has to be some meat on the bones. I set couple of rules so not just any mod can make it to the list, but I’m willing to bend them if the mod is interesting enough (except rule #4, that is unbendable). So I went on a bit of a hunt for mods so whoever of us is making missions could have a quick access to a list of decent mods in case people want to try some different variety of units, equipment and settings.